Tom Clancy’s: The Division 2
If what you are looking for is a game with a lot of action and well-designed battle sequences or gunfights, you definitely will get exactly what you are looking for with the Division 2. The players who fell in love with the first game in the set will note that some of the more broken mechanics have been corrected, and when it comes to exploring, the Washington DC building is one that will keep you happily exploring. The game is a Tom Clancy, so you know the overall design and playability is going to be there, and if you prefer in-depth story, you won’t be disappointed. Tom Clancy is a name both gamers and non-gamers alike have likely heard of, and most of us know what to expect. War ridden worlds are definitely a specialty of this particular writer and the games will drag you into them with ease. For those looking to find themselves becoming part of the worlds created, this won’t leave you feeling let down.
Of course, every game this expansive for the genre is bound to have a downside, but it isn’t going to be found as you are heading through it. Get ready to dive in and find out what you have both to look forward to, and what you may want to consider before diving into the second of this game set.
- Great initial story progression
- A high variety of equipment
- Specialized weapons and skills
- 3 PVP areas (Dark Zones)
- High loot volume
- Expansive world exploration
- Great detail
- Awesome gunplay/feel
- Repetitive loot
- Early game bugs
- Weapon level capping set low
Of course, some of us here are even more dragged in and we may over scrutinize due to our knowledge in creating the art of a world in a video game. There are some minor glitches and if you are one of the few wh0o likes to watch every little thing, you may find yourself flinching here and there as characters words don’t particularly seem to match what their mouths are doing, but it is easy to overlook if you just let go of the little things and look at the bigger picture as it is. With so much going on and so great of an amount of detail poured into this game, one can’t expect perfection at every turn.
What makes this game impressive? The little details definitely do. Everything is beautifully textured so that you can tell the roads are rough, the clothing is old and worn looking, the buildings are crumbling from both battle and lack of care. Peoples bodies aren’t smooth or flawless. From the missing limbs, to the colored teeth and even scars in areas, the artists didn’t miss a thing on making sure these characters are trying to survive in a world where the everyday sanitary items and things were taken for granted are simply scarce and so you aren’t going to have the ability to clean up and look your best every single day- if at all. This is often a missed detail in post-apocalyptic games where almost all survivors have perfect teeth, clear eyes and appear bathed and in clean, unblemished cloths. Of course, this is a Tom Clancy game, and we have come to expect more realism when it comes to anything with that name tagged to it!
The sound effects of movement and breathing will also draw you in when you are going about either in a stealth mission or simply trying to get from point A to point B. You have the effects of boxes being opened and equipment like computers, disarming any style of missiles or bombs and even when characters move things or toss things. These are all expected. What really counts are two things- the music and the voice acting. If either is completely lacking in a game, it is one of the first things a gamer will note- especially when traversing long stretches or viewing a cutscene.
While the music is soft for most gameplay, it can be changed via the menu to be more easily enjoyed. Though as gamers, most of us realize that as awesome as the music can be, it can also make things hard to hear when you are navigating any type of battlefield. They did awesome with the composition to this game, it adds atmosphere and emotion that is well worth having and set at a minimum it would not be too distracting for most. What is impressive is that if you choose to minimalize this to do your best gameplay, if you choose to listen to it on its own, outside the game, it is great inspiration for other tasks- such as writing. Not all games can supply a score that allows you to enjoy it outside of the game, but this one certainly does.
When it comes to voice acting, there are a lot of recognizable game actors, so you may recognize a few, which often is exciting for those of us who enjoy picking up on the minor details, yet again. The good news is that most of it make sense, so you won’t feel like you suddenly kicked out of the atmosphere when someone starts talking to you via radio, or during a cutscene. The emotions are proper, and it doesn’t leave you feeling as if they are reading lines they don’t really know one get from a piece of paper. Again, if we got anything like that from such a big name as this game has on it, we would have been highly disappointed.
The mechanics don’t stop with your weapons after all leveling up has to mean something, and since you do actually level up, this was implemented by skills or traits your character accrues through play. Depending on how you set up your character will change what types of weapons you are better at, how good you are at catching onto things in your environment and even how high a level of weapon you can get.
While the weapons do have their own class of level points, they cap off at a certain point, and after you reach that, the only way to raise the value is in how well you developed your characters specializations. Certain skill sets allow you to modify your weapons, ammo and other items in the game. This will become increasingly important if you intend to do after story PVP in the Dark Zones.
The Dark Zones are where things really start to lose their uniqueness, unfortunately. While there are a few new weapons and modifications, the level cap is the same and you don’t get anything more powerful after a while. The set-up is almost identical to the first game, and many players found this rather disappointing. Then again, this game is new, and the chance of updates and new features being added online is high. Mass online player games are becoming the favorites of those who enjoy warfare games, and because of that, many new releases come out with only a basic set up because adding to it over time is easy through the servers, and the deadlines don’t have to be as rough on designers and artists to give you more over time rather than all at once. A few players have complained of some minor bugs in the play, but again, patches can be implemented as well and over time those bugs will be fixed as they add new things to the gameplay.
If you are coming into it with game 2 you get the main idea right away- the world went to war. Viral weapons were used to wipe out people as well as agriculture. In the aftermath, there were those willing to work together, and those only in it for themselves. You are working with the former to try and restore some semblance of order so that the people can grow and flourish again. As with any game, though, you have villains who may not always seem very deep in their reasonings- in other words, the only reason they decide to do bad is that they feel like it.
While the main narrative is well thought out, the game seems a little lacking in some respects. The stories can get repetitive and there are things that happen no matter how you approach the situation (a character dies no matter how you go about attempting to save him- even if you do 100% in stealth). It is very linear in this fashion. The expansive world and ability to explore can also be very distracting from the story as well, since not all of it is involved in the narrative and this can lead to a breakdown in the story where, by the time you come back, you’ve forgotten what exactly your mission was meant to do. You will eventually get reminders, and the cutscenes will bring you back quickly, but this is something some of us with curiosity may find ourselves falling prey to.
The main point of the story for this one is simply to get and keep a DC settlement up and running while they are being attacked by groups whose only real goal seems to be to make sure as many people involved on your side die as possible. Bosses are anticlimactic, and from what we could sit down and see of the game, they didn’t have much depth. So, if you are looking for the meaningful end of the story, you’ll only seem to get it with your allies in the cutscenes.